Sorry it took so long to get this post out. I know GDC was two weeks ago now, but those were some pretty hectic two weeks honestly and various other excuses people probably don’t care about. Hell, I don’t even really have a sense of who is reading this thing, beyond my parents occasionally (love you two). I swear after this will be a return to my journal following my New Year’s resolution to avoid killing in games, with Majora’s Mask: Part 2. Anyways, onwards.
So here’s the 3rd, and probably 2nd to last post of my GDC notes (Thursday and Friday I think I’m going to make one post.) Then we will be able to return to journaling my New Year’s resolution of avoiding killing in games. Let’s jump right in.
I’m finally getting around to writing my GDC, day 2 post. That means one step closer to returning to writing posts following my New Year’s resolution to avoid killing in video games. Don’t worry, it’s coming, I promise.
So as I mentioned in Majora’s Mask, part 1, the next few post will be taking a break from the New Year’s resolution project of not killing in video games (which can be found here). Instead we’ll be doing 5 posts covering each day of GDC. Each post will most be comprised of a few notes about the lectures I went to, and then my thoughts/reactions to it. Lastly each post will probably end with whatever cool game industry thing I did that night. Let’s get started.