For the first time in my New Year’s resolution to avoid killing in games, I’m playing a hardcore action-heavy game that can be completed with out killing. I’m talking about Fallout: New Vegas, which you knew by the title.
So for today I wanted to try something different from my normal post formatting, and instead do more of a standard review for Life is Strange, episode 2. Rather than reinventing the wheel I’m going to go with a pretty standardized format for this. So here we go.
That’s right it is finally here! It’s the return of relatively regular posts about my New Year’s resolution to avoid killing in video games. We are returning with the second half of my write up for Majora’s Mask 3DS.
Disclaimer: To maintain my steam of consciousness writing style, I did not look up the names for anything I’m talking about. I then didn’t edit it after ward because I think it might make the post more accessible, and is more funny written that way.
So jumping right in I’m going to admit I didn’t get as much progress in the game as I would have liked in the main quest line. I pretty much had just started the swamp story line, having met the Deku King and the monkey he’s pissed off at. After that I got to an area with giant mosquitos, one of whom I accidentally killed by shooting out of one of those giant flower things. If anyone seriously tries to suggest I should have known that would happen because it’s obvious, I recommend they reread that sentence.
So that brings the year’s kill count to 4. That’s 2 humans, 1 orc, and 1 giant mosquito.
Sorry it took so long to get this post out. I know GDC was two weeks ago now, but those were some pretty hectic two weeks honestly and various other excuses people probably don’t care about. Hell, I don’t even really have a sense of who is reading this thing, beyond my parents occasionally (love you two). I swear after this will be a return to my journal following my New Year’s resolution to avoid killing in games, with Majora’s Mask: Part 2. Anyways, onwards.
So here’s the 3rd, and probably 2nd to last post of my GDC notes (Thursday and Friday I think I’m going to make one post.) Then we will be able to return to journaling my New Year’s resolution of avoiding killing in games. Let’s jump right in.
I’m finally getting around to writing my GDC, day 2 post. That means one step closer to returning to writing posts following my New Year’s resolution to avoid killing in video games. Don’t worry, it’s coming, I promise.
So as I mentioned in Majora’s Mask, part 1, the next few post will be taking a break from the New Year’s resolution project of not killing in video games (which can be found here). Instead we’ll be doing 5 posts covering each day of GDC. Each post will most be comprised of a few notes about the lectures I went to, and then my thoughts/reactions to it. Lastly each post will probably end with whatever cool game industry thing I did that night. Let’s get started.
Hello and welcome once again to me, Eric John E writing about my experiences while playing video games because you some how find that more interesting than playing them for yourself. As always we’ll be talking about playing within the confines of trying really hard not to kill people, and never choosing to do so, as part of my weird New Year’s resolution.
Today we will NOT be talking about playing Majora’s Mask. That will be Part 2. Part 1 will instead be about everything I experience around the game before playing it (at the time I am writing this I have not started playing yet.)
Yet another game playing experience writing thing for my New Year’s resolution experiment, to try to not kill in video games. This time I’ll be talking about having played Forza Horizon 2.
This game was a weird one for me, so before I get into it I want to just state a few things. Firstly, I think the game is capital G, Good. By that I mean it knew what it wanted to be, and the experience it wanted to deliver for the kind of person most likely to play it. It then delivered on that, whole heartedly. Secondly, the game is fun. “Fun” is traditionally a dirty word in design since its meaning is so nebulous. So when I say it now, I mean that the core gameplay felt good, or right. I enjoyed the core act of driving. That being said, I can’t say I care for the experience as a whole. Not bad, just dull.